DelVR GameMaster System

31 January 2020

DelVR is an immersive system to play games like Dungeons and Dragons within VR. The second devlog video is detailing the interactive game master tools developed so far. Certainly a very cool and promising project powered by Neos to follow. (DelVR Discord)
While new UI framork nears completion, more tools, games and content is being developed by the amazing community of Neos creators. Check out some of them in our weekly update…

The MetaMovie Project

27 November 2019

Alien Rescue, the most ambitious MetaMovie Project so far is being created in Neos. The feature-length completely immersive, interactive cinematic experience starring professional actors interacting in real time with the viewers. Unfolding ever-changing storylines with multiple endings.
From the enormous galaxy-class Blackhawk Starship to the vast, labyrinth- like Kelosite Research Facility, you’ll be endlessly mesmerized by Alien Rescue’s world of jaw-dropping envornments and variable zoo of extraordinary creatures.
Learn more…

Asset Variant System

16 November 2019

This major feature helps to optimize the Neos experience by taking original assets and computing “variants” of them. Currently, this version of the system focuses on generating optimized textures using Block Compression algorithms leading to significantly less RAM and VRAM consumption.

The Asset Variant system has now been ported to our Android and Quest builds. Worlds made for desktop use now run on mobile as well. Read full weekly update…

11 Point Tracking

8 November 2019

Neos now supports up to 8 additional trackers for a total of 11 tracking points for high quality full body tracking. You can now track your hips, knees, feet, elbows, and chest. The new full body calibrator will automatically calibrate all of these for you.

Full-body calibration is designed to be independent from your avatars. If you change your full body setup, you don’t have to recalibrate all of your avatars again. Read full weekly update…

Advanced Neos Avatars

9 July 2019

Neos Avatars now feature advanced features like universal finger tracking, eye tracking, full body tracking and, thanks to blenshape/visme integration, expressive facial capabilities complete with audio analysis for generating mouth movements while talking.

Advanced avatars and tools for their easy in-verse setup are part of a larger continuing effort to make Neos accessible and attractive to more users of all backgrounds.

Human Factors Research

13 April 2019

Professor Hamish MacDougall and his amazing Sydney Human Factors Research team are doing inspiring research work directly in virtual reality, applied to real life use cases.

Neos empowers research and applications at University of Sydney, Czech Technical University, University of Life Sciences Prague, Weizmann Institute of Science, companies such as PwC, Siemens and others.

Effortless Collaboration
Hardware Agnostic
Tangible Tools
File Importer
Layers And Multitasking
Powerful Cloud
Custom Code Support
Made With Love

Latest Features

New and Upcoming NeosVR Features


Oculus Quest Build

Ownership Tracking

Friends & Messaging

Advanced Hand Tracking

Neos Store

Play/Edit Mode

Full Body Tracking

Sketchfab Integration

Enhanced Locomotion

Eye Tracking

Screen Share

Neos Hub Update

Rigidbody Physics

Web Browser

NCR Transactions

UI Redesign

Mesh Editor

Performance Optimizations

Augmented Reality Mode

Multi Language Support

For full list of features being worked on, please see our GitHub page.

You can help us get there faster by supporting the development of Neos on Patreon or participating in the Neos Credits

(White Paper including the Neos Master Plan) cryptocurrency token sale:

Exchanges trading NCR:

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ERC20 wallets:

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Neos Credits ICO

NCR minting price:

0.0003006... ETH ~$0.079

Total minted so far:

2,200,098.95 / 50M NCR

Batch Progress:

98.95 / 100,000 NCR

Minted via Ethereum:

1,784,918.95 NCR

Minting Batch:


Minted via Patreon:

415,180.00 NCR

Next Batch:

+1.25% minting price

NCR Minting Price

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