This major feature helps to optimize the Neos experience by taking original assets and computing “variants” of them. Currently, this version of the system focuses on generating optimized textures using Block Compression algorithms leading to significantly less RAM and VRAM consumption.
The Asset Variant system has now been ported to our Android and Quest builds. Worlds made for desktop use now run on mobile as well. Read full weekly update…
Neos now supports up to 8 additional trackers for a total of 11 tracking points for high quality full body tracking. You can now track your hips, knees, feet, elbows, and chest. The new full body calibrator will automatically calibrate all of these for you.
Full-body calibration is designed to be independent from your avatars. If you change your full body setup, you don’t have to recalibrate all of your avatars again. Read full weekly update…
Neos Avatars now feature advanced features like universal finger tracking, eye tracking, full body tracking and, thanks to blenshape/visme integration, expressive facial capabilities complete with audio analysis for generating mouth movements while talking.
Advanced avatars and tools for their easy in-verse setup are part of a larger continuing effort to make Neos accessible and attractive to more users of all backgrounds.
Professor Hamish MacDougall and his amazing Sydney Human Factors Research team are doing inspiring research work directly in virtual reality, applied to real life use cases.
Neos empowers research and applications at University of Sydney, Czech Technical University, University of Life Sciences Prague, Weizmann Institute of Science, companies such as PwC, Siemens and others.
New and Upcoming NeosVR Features
Oculus Quest Build
Friends & Messaging
Advanced Hand Tracking
Full Body Tracking
Neos Hub Update
Augmented Reality Mode
Multi Language Support
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