Effortless Collaboration
Hardware Agnostic
Tangible Tools
File Importer
Layers And Multitasking
Powerful Cloud
Custom Code Support
Made With Love
Video Tutorials
Get the hang of how to create awesome things in Neos, together
Development Stages
Check out the steps we took through Alpha development and testing to reach Beta, thank you all who helped
NeosVR Beta Announcement Trailer
Our Alpha Testing Program is transitioning into Beta.
With more in-verse content comes forward compatibility. Content made in older Beta versions loads mostly correctly in newer ones.
You can find video tutorials for the most commonly used tools in Beta. We’re getting user friendly.
We’ve put some effort in Neos to actually be easy on the eyes. Hard to believe it’s mostly the same environment you’ve visited before.
Neos Alpha 0.5.1 - User Friendly Update
Neos Alpha 0.5, first of several upcoming updates focused on user friendly features.
This update features new file browser concept with added export capabilities and bugfixes.
An easy access to basic Neos functionality in one place, not unlikely the Windows start menu.
Easy multitasking trough active world orb switcher, not unlike the conventional taskbar.
An easy graphical way to preview and connect to other both local and public active sessions.
An easy visual way to save, duplicate and reference worlds using preview orbs.
Just grab a thing and take it elsewhere. Useful, illegal AND fun.
Neos Alpha 0.4.1 - Cloud Services
Neos Alpha 0.4.1 now available for download and early testing.
A powerful planetary grade, scalable cloud infrastructure up and running.
Your home and all things/apps in it are synchronized trough all your devices.
Introducing Proto-Hub, a precursor of the the ultimate gateway to all the Neos apps and experiences. User publishing not yet available, let us know if you wan’t to share your awesome environment or app.
Neos Alpha 0.3 - LogiX
Neos alpha 0.3 now available for download and testing. Enjoy!
Turing complete collaborative programming in Neos. How awesome is that.
OK, so it’s kind of early. There’s no nice way to publish environments yet. But you can already start creating and experimenting.
Neos Alpha 0.2.1
Desktop and Andorid Neos Alpha Builds 0.2.1 now available for download and testing. Enjoy!
Android screen mode, great for joining Neos sessions as a spectator. VR mode and other platforms coming later.
Native Oculus Tocuh support added.
A new feature of the super scary world inspector for very advanced creators allows for easy adding/removing of components. Most users will never see this.
That’s right, to make development faster we made zero effort to make the experience pretty to your eye. Do not despair, it’s coming
Neos alpha 0.2
Desktop Neos Alpha Build 0.2 now available for alpha testers. Mobile coming in a few days. Enjoy!
The new super scary world inspector allows for low-level editing of any world and objects in it. Only the most daring, hardcore creators *cough*nerds will see and use this. But the possibilities are endless! It’ll make even more sense with the other awesome creator tools coming soon.
That’s right, to make development faster we made zero effort to make the experience pretty to your eye. Do not despair, it’s coming
Yaay, we made it 🙂
Devlog 5
Saving worlds allows creators to share and load their beautiful creations even after the session ends. Duh
After you save a world, it becomes a physical bubble ball you can give someone, trash, clone, put in public space or enter with your friends. Just like in real life right
A new kind of 360 sphere view used for high angle situations. Not as realistic as default Neos 360 shader, but great for automatically generated previews of saved worlds
That’s right, to make development faster we made zero effort to make the experience pretty to your eye. Do not despair, it’s coming
So we announced public early Alpha to take place this Saturday. Let’s see if we can make it 🙂
Devlog 3
Being in multiple worlds at once seems weird and unnecessary. Especially weird for it to one of key paradigms of VR engine.
Well, it seemed unnecessary for personal computers to do multitasking way back…
You are used to copy text and other content on your pc and mobile on a daily basis. Since everything is an physical object in Neos, why not to have a physical clipboard
Devlog 2
Some people still use legacy files instead of virtual physical objects on their computers and phones. So we made it easy to browse and import those legacy items
Devlog 1
Few people believed you could synchronize complex virtual worlds with this little bandwidth. Thanks to a very smart engine design, the bandwidth you see is mostly speech codec stream. Neos synchronization would probably work even trough a legacy Dial-Up modem with speech codec set to “talking trough a toilet pipe” quality
Preview
First public video of Neos multiplayer, those were the times. This will be probably shown in documentaries on how the third computing revolution started or something 🙂
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