• Effortless Collaboration

  • Hardware Agnostic

  • Tangible Tools

  • File Importer

  • Layers And Multitasking

  • Powerful Cloud

  • Custom Code Support

  • Made With Love

Development Stages

Check out the steps we took through Alpha development and testing to reach Beta, thank you all who helped

NeosVR Beta Announcement Trailer

Transition to Beta

Our Alpha Testing Program is transitioning into Beta.

Content Persistency

With more in-verse content comes forward compatibility. Content made in older Beta versions loads mostly correctly in newer ones.


You can find video tutorials for the most commonly used tools in Beta. We’re getting user friendly.



Eye Candy

We’ve put some effort in Neos to actually be easy on the eyes. Hard to believe it’s mostly the same environment you’ve visited before.

Neos Alpha 0.5.1 - User Friendly Update

Neos Alpha 0.5

Neos Alpha 0.5, first of several upcoming updates focused on user friendly features.

Alpha 0.5.1 Update

This update features new file browser concept with added export capabilities and bugfixes.


An easy access to basic Neos functionality in one place, not unlikely the Windows start menu.


Easy multitasking trough active world orb switcher, not unlike the conventional taskbar.

Session Visualiser

An easy graphical way to preview and connect to other both local and public active sessions.

Advanced Saving

An easy visual way to save, duplicate and reference worlds using preview orbs.


Just grab a thing and take it elsewhere. Useful, illegal AND fun.

Neos Alpha 0.4.1 - Cloud Services

Neos Alpha 0.4.1

Neos Alpha 0.4.1 now available for download and early testing.


A powerful planetary grade, scalable cloud infrastructure up and running.

Neos Home

Your home and all things/apps in it are synchronized trough all your devices.

Neos Hub

Introducing Proto-Hub, a precursor of the the ultimate gateway to all the Neos apps and experiences. User publishing not yet available, let us know if you wan’t to share your awesome environment or app.

Neos Alpha 0.3 - LogiX

Neos Alpha 0.3

Neos alpha 0.3 now available for download and testing. Enjoy!


Turing complete collaborative programming in Neos. How awesome is that.


OK, so it’s kind of early. There’s no nice way to publish environments yet. But you can already start creating and experimenting.

Neos Alpha 0.2.1

Neos Alpha 0.2.1

Desktop and Andorid Neos Alpha Builds 0.2.1 now available for download and testing. Enjoy!

Andoid APK

Android screen mode, great for joining Neos sessions as a spectator. VR mode and other platforms coming later.

Oculus Touch

Native Oculus Tocuh support added.

Adding Components

A new feature of the super scary world inspector for very advanced creators allows for easy adding/removing of components.  Most users will never see this.

Still Zero Eyecandy

That’s right, to make development faster we made zero effort to make the experience pretty to your eye. Do not despair, it’s coming

Neos alpha 0.2

Neos Alpha 0.2

Desktop Neos Alpha Build 0.2 now available for alpha testers. Mobile coming in a few days. Enjoy!

Scary World Inspector

The new super scary world inspector allows for low-level editing of any world and objects in it. Only the most daring, hardcore creators *cough*nerds will see and use this. But the possibilities are endless! It’ll make even more sense with the other awesome creator tools coming soon.

Still Zero Eyecandy

That’s right, to make development faster we made zero effort to make the experience pretty to your eye. Do not despair, it’s coming

Alpha is Out

Yaay, we made it 🙂

Devlog 5

Saving Worlds

Saving worlds allows creators to share and load their beautiful creations even after the session ends. Duh

World Orbs

After you save a world, it becomes a physical bubble ball you can give someone, trash, clone, put in public space or enter with your friends. Just like in real life right

360 Sphere Preview

A new kind of 360 sphere view used for high angle situations. Not as realistic as default Neos 360 shader, but great for automatically generated previews of saved worlds

Zero Eyecandy

That’s right, to make development faster we made zero effort to make the experience pretty to your eye. Do not despair, it’s coming

Alpha Announcement

So we announced public early Alpha to take place this Saturday. Let’s see if we can make it 🙂

Devlog 4

Recording 360 Video

Much Video
360 Wow
Very Field of View

Devlog 3

Parallel Worlds

Being in multiple worlds at once seems weird and unnecessary. Especially weird for it to one of key paradigms of VR engine.

Well, it seemed unnecessary for personal computers to do multitasking way back…

Trans-Dimensional Clipboard

You are used to copy text and other content on your pc and mobile on a daily basis. Since everything is an physical object in Neos, why not to have a physical clipboard

Devlog 2

File Browser

Some people still use legacy files instead of virtual physical objects on their computers and phones. So we made it easy to browse and import those legacy items

Devlog 1

Low Bandwith

Few people believed you could synchronize complex virtual worlds with this little bandwidth. Thanks to a very smart engine design, the bandwidth you see is mostly speech codec stream. Neos synchronization would probably work even trough a legacy Dial-Up modem with speech codec set to “talking trough a toilet pipe” quality



First public video of Neos multiplayer, those were the times. This will be probably shown in documentaries on how the third computing revolution started or something 🙂

Subscribe to our newsletter